2024

  • Wan, T., Shi, R., Xu, W., Li, Y., Atkinson, K., Yu, L., & Liang, H.-N. (2024). Hands-free multi-type character text entry in virtual reality. Virtual Reality, 28(1), 8. DOI: 10.1007/s10055-023-00902-z
  • Yao, H., Zhao, L., Liang, H.-N., Liu, Y., Li, Y., & Yu, L. (2024). Exploring Embodied Asymmetric Two-Handed Interactions for Immersive Data Exploration. Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 1–10. DOI: 10.1145/3613905.3650777
  • He, S., Yao, H., Jiang, L., Li, K., Xiang, N., Li, Y., Liang, H.-N., & Yu, L. (2024). Data Cubes in Hand: A Design Space of Tangible Cubes for Visualizing 3D Spatio-Temporal Data in Mixed Reality. Proceedings of the CHI Conference on Human Factors in Computing Systems, 1–21. DOI: 10.1145/3613904.3642740
  • Xia, X., Li, Y.*, & Liang, H.-N. (2024). Covisit VM : Cross-Reality Virtual Museum Visiting. 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 1074–1075. DOI: 10.1109/VRW62533.2024.00333
  • Liang, J., Li, Y.*, Wang, X., Zhao, Z., & Liang, H.-N. (2024). MemoryVR: Collecting and Sharing Memories in Personal Virtual Museums. 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 1021–1022. DOI: 10.1109/VRW62533.2024.00307
  • Song, J., Shi, R., Li, Y., Gao, B., & Liang, H.-N. (2024). Exploring Controller-based Techniques for Precise and Rapid Text Selection in Virtual Reality. 2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR), 244–253. DOI: 10.1109/VR58804.2024.00047
  • Wang, X., Li, Y.*, & Liang, H.-N. (2024). MagicMap: Enhancing Indoor Navigation Experience in VR Museums. 2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR), 881–891. DOI: 10.1109/VR58804.2024.00107

2023

  • Xu, N., Li, Y.*, Wei, X., Xie, L., Yu, L., & Liang, H.-N. (2023). CubeMuseum AR: A Tangible Augmented Reality Interface for Cultural Heritage Learning and Museum Gifting. International Journal of Human–Computer Interaction, 40(6), 1409–1437. DOI: 10.1080/10447318.2023.2171350
  • Li, Y.*, Ch’ng, E., & Cobb, S. (2023). Factors Influencing Engagement in Hybrid Virtual and Augmented Reality. ACM Transactions on Computer-Human Interaction, 30(4), 1–27. DOI: 10.1145/3589952
  • Shuai, K., Li, Y.*, & Liang, H.-N. (2023). Effects of Object Complexity in Occlusion, Structure, and Texture on 3D Virtual Object Observation in Virtual Reality. 2023 Asia Conference on Cognitive Engineering and Intelligent Interaction (CEII), 24–28. DOI: 10.1109/CEII60565.2023.00013
  • Li, Y., Li, Y.*, Liang, J., & Liang, H.-N. (2023). Easy Induction: A Serious Game Using Participatory Design. In H. P. Da Silva & P. Cipresso (Eds.), Computer-Human Interaction Research and Applications (Vol. 1997, pp. 192–211). Springer Nature Switzerland. DOI: 10.1007/978-3-031-49368-3_12
  • Huang, T., Li, Y.*, & Liang, H.-N. (2023). Avatar Type, Self-Congruence, and Presence in Virtual Reality. Proceedings of the Eleventh International Symposium of Chinese CHI, 61–72. DOI: 10.1145/3629606.3629614
  • Chen, B., Long, J., Zheng, W., Wu, Y., Li, Z., Li, Y., & Liang, H.-N. (2023). AR.S.Space: An AR Casual Game for Social Engagement in Work Environments. 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 842–847. DOI: 10.1109/ISMAR-Adjunct60411.2023.00185
  • Xia, X., Liang, J., Zhao, R., Zhao, Z., Wu, M., Li, Y.*, & Liang, H.-N. (2023). Cross-Reality Interaction and Collaboration in Museums, Education, and Rehabilitation. 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 815–820. DOI: 10.1109/ISMAR-Adjunct60411.2023.00180
  • Shi, R., Wei, Y., Li, Y, Yu, L., & Liang, H.-N. (2023). Expanding Targets in Virtual Reality Environments: A Fitts’ Law Study. 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 615–618. DOI: 10.1109/ISMAR-Adjunct60411.2023.00132
  • Wang, Y., Li, Y.*, & Liang, H.-N. (2023). Comparative Analysis of Artefact Interaction and Manipulation Techniques in VR Museums: A Study of Performance and User Experience. 2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 761–770. DOI: 10.1109/ISMAR59233.2023.00091
  • Zhao, Z., Li, Y.*, & Liang, H.-N. (2023). LeanOn: Simulating Balance Vehicle Locomotion in Virtual Reality. 2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 415–424. DOI: 10.1109/ISMAR59233.2023.00056
  • Li, Y.*, Liang, J., Zhou, Y., Zhang, C., Yue, Y., & Liang, H.-N. (2023). Understanding the Needs of Virtual Reality for Learning and Teaching: A User-Centered Approach. 2023 3rd International Conference on Educational Technology (ICET), 7–11. DOI: 10.1109/ICET59358.2023.10424148
  • Qiu, F., & Li, Y.* (2023). Interactive Visualization of Sport Climbing Data. In J. Abdelnour Nocera, M. Kristín Lárusdóttir, H. Petrie, A. Piccinno, & M. Winckler (Eds.), Human-Computer Interaction – INTERACT 2023 (Vol. 14145, pp. 507–511). Springer Nature Switzerland. DOI: 10.1007/978-3-031-42293-5_63
  • Xu, G., Su, G., Fang, H., & Li, Y.* (2023). Enabling Transcranial Electrical Stimulation via STI01: Experimental Simulations and Hardware Circuit Implementation. 2023 5th International Conference on Electronic Engineering and Informatics (EEI), 122–126. DOI: 10.1109/EEI59236.2023.10212634
  • Fu, Y., & Li, Y.* (2023). Hanfu AR: Digital Twins of Traditional Chinese Costumes for Augmented Reality Try-On Systems. 2023 IEEE 47th Annual Computers, Software, and Applications Conference (COMPSAC), 1465–1470. DOI: 10.1109/COMPSAC57700.2023.00225
  • Liu, Y., Zhang, Z., Pan, Y., Li, Y., Liang, H.-N., Craig, P., & Yu, L. (2023). A Study of Zooming, Interactive Lenses and Overview+Detail Techniques in Collaborative Map-based Tasks. 2023 IEEE 16th Pacific Visualization Symposium (PacificVis), 11–20. DOI: 10.1109/PacificVis56936.2023.00009
  • Xu, N., Liang, J., Shuai, K., Li, Y, & Yan, J. (2023). HeritageSite AR: An Exploration Game for Quality Education and Sustainable Cultural Heritage. Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 1–8. DOI: 10.1145/3544549.3583837
  • Wei, Y., Shi, R., Yu, D., Wang, Y., Li, Y, Yu, L., & Liang, H.-N. (2023). Predicting Gaze-based Target Selection in Augmented Reality Headsets based on Eye and Head Endpoint Distributions. Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 1–14. DOI: 10.1145/3544548.3581042
  • Chai, K., Li, Y.*, Yu, L., & Liang, H.-N. (2023). HapticBox: Designing Hand-Held Thermal, Wetness, and Wind Stimuli for Virtual Reality. 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 873–874. DOI: 10.1109/VRW58643.2023.00279
  • Zhao, Z., Li, Y.*, Yu, L., & Lianq, H.-N. (2023). TeleSteer: Combining Discrete and Continuous Locomotion Techniques in Virtual Reality. 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 755–756. DOI: 10.1109/VRW58643.2023.00220
  • Zhang, S., Li, Y.*, Man, K. L., Yue, Y., & Smith, J. (2023). Towards Cross-Reality Interaction and Collaboration: A Comparative Study of Object Selection and Manipulation in Reality and Virtuality. 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 330–337. DOI: 10.1109/VRW58643.2023.00075
  • Wei, X., & Li, Y.* (2023). Evaluating User Performance, Workload, and Presence of Virtual Reality Questionnaires Using Joystick and Raycasting Selection Techniques. Proceedings of the 2023 7th International Conference on Virtual and Augmented Reality Simulations, 29–34. DOI: 10.1145/3603421.3603426

2022

  • Li, Y.*, & Ch’ng, E. (2022). A Framework for Sharing Cultural Heritage Objects in Hybrid Virtual and Augmented Reality Environments. In E. Ch’ng, H. Chapman, V. Gaffney, & A. S. Wilson (Eds.), Visual Heritage: Digital Approaches in Heritage Science (pp. 471–492). Springer International Publishing. DOI: 10.1007/978-3-030-77028-0_23
  • Wu, Z., Shi, R., Li, Z., Jiang, M., Li, Y., Yu, L., & Liang, H.-N. (2022). Examining cross-modal correspondence between ambient color and taste perception in virtual reality. Frontiers in Virtual Reality, 3, 1056782. DOI: 10.3389/frvir.2022.1056782
  • Monteiro, D., Ma, T., Li, Y., Pan, Z., & Liang, H.-N. (2022). Cross-cultural factors influencing the adoption of virtual reality for practical learning. Universal Access in the Information Society. DOI: 10.1007/s10209-022-00947-y
  • Li, Y.*, Tin, S. P., & Reis, C. (2022). Student Engagement in Software Engineering Group Projects: An Action Research Study. Proceedings of the 2022 5th International Conference on Education Technology Management, 367–374. DOI: 10.1145/3582580.3582643
  • Xia, X., Jiang, G., Li, Y.*, & Liang, H.-N. (2022). ChemistryVR: Simulating Chemistry Experiments in Virtual Laboratories. 2022 IEEE International Conference on Virtual Reality and Visualization (ICVRV).
  • Zhou, Y., Chen, J., Wang, Y., Li, Y.*, Zhang, C., Yue, Y., & Liang, H.-N. (2022). Exploratory 3D Virtual Classrooms for Online Learning and Teaching. 2022 IEEE International Conference on Virtual Reality and Visualization (ICVRV).
  • Hou, Y., Liu, Y., Wang, H., Zhang, Z., Li, Y., Liang, H.-N., & Yu, L. (2022). DARC: A Visual Analytics System for Multivariate Applicant Data Aggregation, Reasoning and Comparison. Pacific Graphics Short Papers, Posters, and Work-in-Progress Papers, 57–62. DOI: 10.2312/PG.20221248
  • Xu, N., Li, Y.*, Lin, J., Yu, L., & Liang, H.-N. (2022). User Retention of Mobile Augmented Reality for Cultural Heritage Learning. 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 447–452. DOI: 10.1109/ISMAR-Adjunct57072.2022.00095
  • Chai, K., & Li, Y.* (2022). Cultural Heritage Assets Optimization Workflow for Interactive System Development. 2022 IEEE 46th Annual Computers, Software, and Applications Conference (COMPSAC), 1822–1827. DOI: 10.1109/COMPSAC54236.2022.00290
  • Li, Y.*, Tin, S. P., & Reis, C. (2022). Student Engagement in Software Engineering Group Projects: An Action Research Study. Proceedings of the 2022 IEEE 2nd International Conference on Education Technology, 265–269. DOI: 10.1145/3582580.3582643

2021

  • Li, Y, Ch’ng, E., Cobb, S., & See, S. (2021). Presence and Communication in Hybrid Virtual and Augmented Reality Environments. PRESENCE: Virtual and Augmented Reality, 29–52. DOI: 10.1162/pres_a_00340
  • Chen, L., Liu, Y., Li, Y., Yu, L., Gao, B., Caon, M., Yue, Y., & Liang, H.-N. (2021). Effect of Visual Cues on Pointing Tasks in Co-located Augmented Reality Collaboration. Symposium on Spatial User Interaction, 1–12. DOI: 10.1145/3485279.3485297
  • Li, Y.*, Yu, L., & Liang, H.-N. (2021). CubeMuseum: An Augmented Reality Prototype of Embodied Virtual Museum. 2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 13–17. DOI: 10.1109/ISMAR-Adjunct54149.2021.00014

2020

  • Ch’ng, E., Li, Y, Cai, S., & Leow, F.-T. (2020). The Effects of VR Environments on the Acceptance, Experience, and Expectations of Cultural Heritage Learning. Journal on Computing and Cultural Heritage, 13(1), 1–21. DOI: 10.1145/3352933
  • Li, Y.*, Sun, Q., Zhang, C., Lim, E. G., Liang, H., & Yue, Y. (2020). Digital Campus with Virtual Reality: from Immersive Visualization to Interactive Experience. (Outstanding Paper Third Prize). CCSAT’20, 1–7.

2019

  • Li, Y.*, Ma, T., & Ch’ng, E. (2019). Enhancing VR Experiential Learning through the Design of Embodied Interaction in a Shared Virtual Environment. https://aisel.aisnet.org/pacis2019/185/
  • Li, Y.*, Tennent, P., & Cobb, S. (2019). Appropriate Control Methods for Mobile Virtual Exhibitions. In M. Duguleană, M. Carrozzino, M. Gams, & I. Tanea (Eds.), VR Technologies in Cultural Heritage (Vol. 904, pp. 165–183). Springer International Publishing. DOI: 10.1007/978-3-030-05819-7_13

2018

  • Cai, S., Ch’ng, E., & Li, Y. (2018). A Comparison of the Capacities of VR and 360-Degree Video for Coordinating Memory in the Experience of Cultural Heritage. 2018 3rd Digital Heritage International Congress (DigitalHERITAGE) Held Jointly with 2018 24th International Conference on Virtual Systems & Multimedia (VSMM 2018), 1–4. DOI: 10.1109/DigitalHeritage.2018.8810127
  • Li, Y.*, Ch’ng, E., Cai, S., & See, S. (2018). Multiuser Interaction with Hybrid VR and AR for Cultural Heritage Objects. 2018 3rd Digital Heritage International Congress (DigitalHERITAGE) Held Jointly with 2018 24th International Conference on Virtual Systems & Multimedia (VSMM 2018), 1–8. DOI: 10.1109/DigitalHeritage.2018.8810126
  • Li, Y.*, Tennent, P., & Cobb, S. (2018). Appropriate Control Methods for Mobile Virtual Exhibitions. In VR Technologies in Cultural Heritage. DOI: 10.1007/978-3-030-05819-7_13

Patent

  • Yue Li, Ziyue Zhao. Invention. A balance vehicle equipment and system. Submitted Aug 2023. Application No.: 202311032538.6, Issue No.: 2023090300051290. 发明创造:一种平衡车设备和系统.
  • Yue Li, Kedong Chai. Invention. Haptic simulation device, haptic simulation method and virtual reality system. Submitted Jun 2023. Application No.: 202310744340.4, Issue No.: 2023090100378180. 发明创造:触觉模拟装置、触觉模拟方法和虚拟现实系统.
  • Yue Li. Invention: An Augmented Reality-Based Interaction Method, Artefact, Electronic Device and Medium. Submitted Oct 2021. Application No.: 202111193452.2, Issue No.: 2022011700657040. 发明创造: 一种基于增强现实的交互方法、装置、电子设备及存储介质.
  • Yue Li, Eugene Ch’ng. System and Method for Multiuser Interaction with Hybrid Virtual and Augmented Reality. Submitted Jan 2021. Application No.:202110030565.4, Issue No.: 2021011101862320. 发明创造:一种实现多人混合虚拟和增强交互的系统及方法.

Research Grants and Scholarships

  • PI, Industrial Internet XR Education Lab, Ministry of Education University-Industry Collaborative Education Program, 231104276200911. 200,000 RMB, 2024-05 to 2024-12. 教育部产学合作协同育人项目: 工业互联网XR教育实验室.
  • PI, Virtual Reality Education Technology for Smart Museums, National Natural Science Foundation of China (NSFC), 62207022. 300,000 RMB, 2023-01 to 2025-12. 国家自然科学基金青年科学基金: 面向智慧博物馆的虚拟现实教育研究.
  • PI, Extended Reality Collaboration Technology for Metaverse, Natural Science Foundation of the Jiangsu Higher Education Institutions of China. 30,000 RMB, 2022-07 to 2024-06. 江苏省高校自然科学研究面上项目: 面向元宇宙的扩展现实协作技术研究.
  • PI, Experiential Learning in Virtual Museums. XJTLU Postgraduate Research Scholarship Fund, FOSA2206014. 297,000 RMB, 2023-09 to 2026-08. 博士生奖学金: 虚拟博物馆中的体验式学习.
  • PI, Fabrication of High-Performance Neural Sensors for Signal Acquisition of Non-Invasive Brain-Computer Interface (BCI). XJTLU Postgraduate Research Scholarship Fund (JITRI), FOS2210JB02. 297,000 RMB, 2023.06 to 2026.05. 博士生奖学金: 高性能无创脑机接口信号采集传感器制备研究.
  • PI, Engaging Spectators in Virtual Reality. XJTLU Research Development Fund, RDF-20-02-47. 97,700 RMB, 2021-09 to 2024-08. 科研发展基金: 面向社交环境的虚实融合交互机制研究.
  • PI, Engaging Students in Exploratory Modules Using Virtual Reality, XJTLU Teaching Development Fund, TDF20/21-R22-142. 50,000 RMB, 2021-09 to 2023-08. 教学发展基金: 基于虚拟现实的探索性课程教学研究.
  • PI, Playful Virtual Museums: Exploring the Digital Affordances, XJTLU Summer Undergraduate Research Fellowship, SURF-2023-0011. 6,000 RMB, 2023-06 to 2023-09. 夏季本科生研究基金: 有趣的虚拟博物馆:探索数字功能可供性.
  • PI, Selection and Manipulation Techniques for Object Observation in Immersive Virtual Reality, XJTLU Summer Undergraduate Research Fellowship, SURF-2022055. 6,000 RMB, 2022-06 to 2022-09. 夏季本科生研究基金: 沉浸式虚拟现实中目标观察的选择和操作技术.
  • PI, Presenting Cultural Artefacts Using Virtual and Augmented Reality, XJTLU Summer Undergraduate Research Fellowship, SURF-2021045. 10,000 RMB, 2021-06 to 2022-09. 夏季本科生研究基金: 使用虚拟现实和增强现实技术展示文物.
  • Co-PI, Revisualization of Architectural Heritage with Heritage Building Information System (H-BIM) and Extended Reality (XR) Technology. Suzhou Science and Technology Development Planning Programme, 2022SS51. PI: Dr Yiping Dong, 100,000 RMB, 2022-07 to 2025-06. 苏州市科技计划(社会发展科技创新): 基于建筑信息系统与扩展现实技术的建筑遗产重现应用研究.
  • Co-PI, The collaborative work of heritage: Dataware as a means to support articulation work between abstract heritage data and information visualisation. XJTLU Research Development Fund, RDF-21-02-008. PI: Dr Yushan Pan, 100,000 RMB, 2023-01 to 2025-12.
  • Co-PI, Low-code framework research and development for small-scale and highly flexible research affairs management system for SAT. AI University Research Centre (AIURC) Fund, AIURC-2022-0007. PI: Fei Cheng (CAN), 95,000 RMB, 2022-09 to 2024-08.
  • Co-PI, Design and Development of Trusted Real-Time Execution Environments. XJTLU Research Enhancement Fund, REF-21-01-002. PI: Prof Ka Lok Man, 50,000 RMB, 2022-03 to 2024-02.
  • Co-PI, Development of Data-Driven Project-Based Learning Instructional Model and Strategies for the XJTLU Undergraduate Students. XJTLU Teaching Development Fund, TDF21/22-R25-189. PI: Dr Jinhee Kim, 50,000 RMB, 2023-02 to 2024-02.
  • Co-PI, Exploring Immersive Learning Through Virtual Reality Technology in IOM411 Logistics and Physical Distribution. XJTLU Teaching Development Fund, TDF20/21-R22-147. PI: Dr Zhiqin Ni, 50,000 RMB, 2021-09 to 2023-08.
  • Member, Natural Interaction Techniques for Immersive Data Visualization. National Natural Science Foundation of China (NSFC) General Programme, 62272396. PI: Dr Lingyun Yu, 540,000 RMB, 2023-01 to 2026-12. 国家自然科学基金面上项目: 自然交互驱动的沉浸式空间可视化数据探索.
  • Member, Suzhou Municipal Key Lab for Intelligent Virtual Engineering. PI: Yong Yue, 700,000 RMB, 2022-11 to 2025-10. 苏州市智能虚拟工程重点实验室.
  • Member, Suzhou Municipal Key Lab of Cognitive Computing and Applied Technology. PI: Qiufeng Wang, 2,000,000 RMB, 2019-07 to 2021-06. 苏州市认知计算应用技术重点实验室提升平台.
  • Member, Cultural Heritage and Cross-Border Digital Communication in the Terrestrial and Maritime Silk Road: Facilitating the Construction of a Cloud-Based Heritage Open VR Social Database. Ningbo Science and Technology Bureau, 2017D10035. 300,000 RMB, 2018-09 to 2021-08. 宁波市重大科技专项项目: 海陆丝绸之路上的文化遗产和跨境数字通信:构建兼具开放性、社交性和虚拟现实技术的文化遗产云端共享数据库.
  • Member, R & D and Practice of Key Technologies in Virtual Reality System Development of Chinese Culture and Education-Based Museum Collections. Zhejiang Science and Technology Bureau, 2017C33029. 150,000 RMB, 2016-09 to 2018-08. 浙江省公益技术应用研究: 基于博物馆馆藏的中国文化教育虚拟现实系统开发的关键技术研发及实践.
  • PhD Scholarship, International Doctoral Innovation Centre. Sponsored by Ningbo Education Bureau, Ningbo Science and Technology Bureau, Ministry of Science and Technology of the People’s Republic of China, and University of Nottingham. RCUK Grant No. EP/L015463/1. Tuition fee waiver & ~300,000 RMB stipend, 2016-09 to 2020-08.