Current Projects
I have a PhD scholarship for a potential candidate working on a project related to Virtual Reality Education Technology for Smart Museums. The student will be awarded a PhD degree from the University of Liverpool (UK) upon successful completion of the program.
I am recruiting research assistants for my research projects. Qualified RAs will be paid based on the XJTLU student salary standard.
If you have experience and interest in the above positions, please feel free to send me an email: yue.li@xjtlu.edu.cn.
Research Assistant Projects
- Virtual Reality Education Technology for Smart Museums
- Extended Reality Collaboration Technology for Metaverse
- Engaging Spectators in Virtual Reality
- Revisualization of Architectural Heritage with Heritage Building Information System (H-BIM) and Extended Reality (XR) Technology
- … any other projects that align with my research interests :)
Student Projects
I am happy to supervise student dissertations and final year projects in SAT301, SAT405 and SAT406, as well as summer research for HCI/VR/AR related projects and student competitions.
For XJTLU students who are interested in doing projects with me, please feel free to send me an email: yue.li@xjtlu.edu.cn.
International Student Competitions
- 🎖 Finalist. Xuansheng Xia, Jiachen Liang, Ruixiang Zhao, Ziyue Zhao, and Mingze Wu. Cross-Reality Interaction and Collaboration in Museums, Education, and Rehabilitation. Student Competition, ISMAR 2023. October 16-20, 2023.
- 🎖 Finalist. Boyuan Chen, Junkun Long, Wenxuan Zheng, Yuzheng Wu, and Ziming Li, AR.S.Space: An AR Casual Game for Social Engagement in Work Environments. Student Competition, ISMAR 2023. October 16-20, 2023.
- 🎖 Finalist. Ningning Xu, Jiachen Liang, Kexiang Shuai, Yuwen Li, and Jiaqi Yan, HeritageSite AR: An Exploration Game for Quality Education and Sustainable Cultural Heritage. Student Design Competition, CHI 2023. April 23-28, 2023.
- 🎖 Finalist. Ningning Xu, Shuhao Zhang, Kedong Chai, Ruizhang Zhao, and Mingze Wu, CUSMO. MobileHCI 2022. Vancouver, Canada. September 28 – October 1, 2022.
National Student Competitions
- 🥇 First Prize. Jiachen Liang, Fanpei Liu, and Yu Cheng, A Multiuser AR Boardgame for the Museum of Wu. China VR Student Innovation Design Competition 2024. Xiamen, China. 16-17 November 2024.
- 🥈 Second Prize. Bingqing Chen and Wenqi Chu, Sound of Museum Artifacts. China VR Student Innovation Design Competition 2024. Xiamen, China. 16-17 November 2024.
- 🥉 Third Prize. Kai Chen, Nanyin VR. China VR Student Innovation Design Competition 2024. Xiamen, China. 16-17 November 2024.
- 🥇 First Prize. Yinuo Wang, Jiarui Chen, and Jiachen Liang, Explore! Suzhou Shuangta. CCVR 2023. Suzhou, China. November 16-17, 2023.
- 🥇 First Prize. Yu Cheng and Mingge Ma, Night at the Museum. CCVR 2023. Suzhou, China. November 16-17, 2023.
- 🥇 First Prize. Jiayi Zhao and Wanyi Tao, Heritage Marathon: A Journey of Clues. CCVR 2023. Suzhou, China. November 16-17, 2023.
- 🥈 Second Prize. Haojun Shen and Yuexin Yao, Cross-Reality Virtual Museum. CCVR 2023. Suzhou, China. November 16-17, 2023.
- 🥇 First Prize. Jiarui Chen, Yinuo Wang, and Yuang Zhou, Exploratory Virtual Classroom. CCVR 2022. Kunming, China. November 18-20, 2022.
- 🥈 Second Prize. Xuansheng Xia, Guanxuan Jiang, and Shuhao Zhang, VR Chemistry Laboratory. CCVR 2022. Kunming, China. November 18-20, 2022.
- 🥉 Third Prize. Ziyue Zhao, Wenxuan Zheng, and Jiachen Liang, Memory VR. CCVR 2022. Kunming, China. November 18-20, 2022.
- 🥇 First Prize. Ningning Xu, Xingbo Wei, and Letian Xie, CubeMuseum AR. CCVR 2021. Nanchang, China. October 17-20, 2021.
- 🥇 First Prize. Mingze Wu, Ruizhe Kan, Jiangyue Li, and Ruixiang Zhao, CoVisit VR Museum. CCVR 2021. Nanchang, China. October 17-20, 2021.
Other Student Projects and Student Awards
- 🏆 Grand Prize. Leduo Chen, Juntuo Wang, Yuzheng Wu, Suqi Zhang, and Shuchen Yuan, A Human-Computer Interaction Project to Develop a Fitness App for Obese People. XJTLU Student Research-Led Learning Symposium. Suzhou, China. 20 November, 2023.
- 🥇 Best Poster Award. Shuhao Zhang, A Comparative Study of Desktop, Tablet, and Virtual Reality for 3D Object Interaction. 2022 XJTLU Postgraduate Research Symposium, 16 December, 2022.
- 🥈 Excellent Poster Award. Jiachen Liang, ExploreVR: Exploratory Learning in Virtual Environment. 2022 XJTLU Postgraduate Research Symposium, 16 December, 2022.
- 🏆 Grand Prize. Jeongyeong Park, Miji Heo, Seungil Jung, and Beomjin Kim, Study Buddy Finder, XJTLU Student Research-Led Learning Symposium. Suzhou, China. 19 November, 2022.
- 🥉 Third Prize. Hao Su, Su Wang, Ziang Wu, and Jingzhou Xu. Full Windshield Head-up Display. XJTLU Student Research-Led Learning Symposium, 19 November, 2022.
- 🏆 Group Winner. Kexiang Shuai, Zhiwen Xu, Mingze Wu, Ruixiang Zhao, Xuansheng Xia, Ziyue Zhao, and Wenxuan Zheng. XJTLU SURF Poster Fair. Suzhou, China. September 8, 2022.
Undergraduate students and projects (SAT301 FYP)
- Haojun Shen, Development and Evaluation of a Network Framework for Multiuser Cross-Reality Experience, AY2023/24
- Jiayi Zhao, Differences between VR and AR in Cultural Heritage Active Learning: A Comparative Study based on the SOR model and Engagement Theory, AY2023/24 (🥇Distinction)
- Mingge Ma, The Impact of AI Agents in the Virtual Museum, AY2023/24 (🥇Distinction, 📝 Published in IJHCI, SCI Q1, CCF B)
- Yuexin Yao, Textual Information Presentation in Virtual Museums: Exploring Environment-, Object-, and User-based ApproachesAY2023/24 (🥇Distinction, 📝 Published in IEEE ISMAR 2024, CCF B)
- Mingze Wu, LonelyDance: Examining Player Experience, Performance and Social Acceptability of Dance Exergaming in Virtual Reality, AY2022/23 (🥇Distinction)
- Ruixiang Zhao, LetMeHear: Comparing the Effects of Visual and Auditory Stimuli on User Emotion and Engagement in Virtual Reality, AY2022/23 (🥇Distinction)
- Xuansheng Xia, Evaluating the Degree of Involvement in Multiusers Asymmetric Virtual Reality, AY2022/23 (🥇Distinction, 📝 Published in ISMAR 2023, CCF B)
- Ziyue Zhao, LeanOn: Simulating Balance Vehicle Locomotion in Virtual Environments, AY2022/23 (🥇Distinction, 📝 Published in IEEE ISMAR 2023, CCF B)
- Yifan Wang, Artifacts Interactions in Virtual Museums, AY2022/23 (🥇Distinction, 📝 Published in IEEE ISMAR 2023, CCF B)
- Fangze Qiu, D-IFSC: Data Visualization of IFSC Sport Climbing Competition and Athlete Data, AY2022/23 (🥇Distinction, 📝 Published in INTERACT 2023, CCF B)
- Chongxi Yu, An Efficiency Application to Manage Time and Wealth (WeChat Mini Program), AY2022/23
- Bingjie Xie, An Efficiency Application to Manage Time and Wealth (Web App), AY2022/23
- Dingding Chen, An Application to Support Boulder Problems Creation in Gyms (iOS & Android), AY2021/22 (🥇Distinction)
- Ruizhe Kan, Collaborative Experience between Virtual Reality Users and Spectators, AY2021/22 (🥇Distinction)
- Jiangyue Li, Informed or Interrupted: Exploring the Impact of Different Message Notification Methods in Virtual Reality, AY2021/22 (🥇Distinction)
- Junhan Lin, An Application to Support Boulder Problems Creation in Gyms (WeChat), AY2021/22 (🥇Distinction)
- Haodong Liu, Engaging Students in SAT001 Explore Advanced Technology Using Virtual Reality, AY2021/22
- Yihao Shu, Interaction Techniques for Large Object Selection and Manipulation in Virtual Reality, AY2021/22
- Xingbo Wei, Virtual Reality Questionnaire Toolkit: Examining Interaction Techniques for Doing Questionnaires in VR, AY2021/22 (🥇Distinction, 📝 Published in ICVARS 2023)
- Letian Xie, An Employee Management System with Automated Classification of Employee Levels, AY2021/22 (🥇Distinction)
- Yuang Zhou, Engaging Students in DES001 Explore Design Using Virtual Reality, AY2021/22 (📝 Published in ICVRV 2022, CCF C)
- Ruihong Su, Optimal Decision on Computation Offloading in Vehicular Edge Computing Network, AY2020/21 (🥇Distinction)
- Wentao Wang, Comparing Speaker-Dependent and Speaker-Independent Speech Recognition Systems: Using Siri and Xiaodu as Examples, AY2020/21
Master students and projects (SAT405/6 FMP)
- Wenlu Wang, A Gamified Social-Interactive Tourism System Integrating Physical Souvenirs with Digital Experience, AY2024/25 (🥇Distinction)
- Shimeng Xiao, Technology Adoption in Museums and Tourism, AY2024/25 (🥇Distinction)
- Ziyi Xu, Enhancing Cultural Heritage Appreciation: An Interactive Platform Utilizing AI and Data Visualization for Cultural Relic Appreciation, AY2024/25 (🥇Distinction)
- Gezhou Yang, Analyzing Tourist Sentiment and Engagement on Xiaohongshu: A Case Study of Suzhou’s UNESCO Cultural Heritage Gardens, AY2024/25
- Runze Yang, GestureMove: Supporting User-Defined Gestures for Locomotion in Virtual Reality, AY2024/25
- Kai Chen, NanyinVR: An Immersive VR System for Experiencing Traditional Chinese Musical Performing Art, AY2024/25 (🥇Distinction)
- Xulong Li, Performance Optimization of 3D Unity Gaming on Mobile Devices, AY2024/25 (🥇Distinction)
- Jiacheng Li, Towards Modeling Distracted Human Driving: Sensor Fusion and Driver Status Monitoring in a VR Simulator, AY2024/25 (🥇Distinction)
- Jia Zhang, Passthrough and 3D Reconstruction Views: Enhancing Transition and Interaction from Virtual to Reality, AY2024/25 (🥇Distinction)
- Yafei Zhang, Design and Development of a Web App for the Twenty-Four Solar Terms, AY2024/25 (🥇Distinction)
- Xingzhi Zhao, Typical Manufacturing Process Data Analysis and Visualization, AY2024/25 (🥇Distinction)
- Dingding Chen, Development of a Material Database with Machine Learning Algorithms for Ductility Prediction, AY2023/24 (🥇Distinction)
- Zelin Jiang, Research on the Impact of Different Patterns and Devices on a Multiplayer Asymmetric Virtual Educational Game: Fire Escape, AY2023/24 (🥇Distinction, 📝 Published in IEEE ICVR 2024)
- Qianru Liu, User Defined Gestures for Virtual Museums: An Elicitation Study, AY2023/24 (🥇Distinction, 📝 Published in IEEE ISMAR 2024, CCF B)
- Minyan Su, Design, Development, and Evaluation of an Educational Game: An Interactive 3D Universe Educational Game System, AY2023/24 (🥇Distinction)
- Zhiwei Chen, CoreLog: Data Analytics of Learning Mall Student Engagement, AY2023/24
- Liang Li, Digital Twins and Smart Campus: A Case Study of XJTLU, AY2023/24 (🥇Distinction, 📝 Published in AAB 2024)
- Xiaojie Wang (MSc Cultural and Creative Industry), Vanishing Timeline: Interaction Design for Immersive VR VIdeos, AY2023/24 (🥇Distinction, 📝 Published in IEEE ISMAR 2024, CCF B)
- Youwen Wu, The Effects of Avatar on Collaborative Social Interactions in Metaverse: A Theoretical Model and Empirical Evidence, AY2023/24 (🥇Distinction)
- Guanjie Xu, A Study on the Effect of Closed-Loop Brain-Computer Interface on Brain Execution and Decision Preferences, AY2023/24 (🥇Distinction)
- Jianli Zhang, Web-based Personal Virtual Museum Creation and Immersive Visualization, AY2023/24 (🥇Distinction)
- Yukun Fu, AR Try-On: Interactive Virtual Try-On with Augmented Reality Based on Kinect, AY2022/23 (🥇Distinction, 📝 Published in COMPSAC 2023, CCF B)
- Tianqi Huang, That’sMe: Avatar and Social Presence in Virtual Reality, AY2022/23 (🥇Distinction, 📝 Published in ChineseCHI 2023)
- Yuwen Li, Easy Induction: A Serious Game Design to Help Freshmen Get Acquainted with XJTLU Through Participatory Design Workshops, AY2022/23 (🥇Distinction, 📝 Published in CHIRA 2023)
- Jiachen Liang, ExploreVR: Explorative Learning in Virtual Environment, AY2022/23 (🥇Distinction)
- Gongxi Su, Museum Artefact Metadata: Data Management and Visualization, AY2022/23 (🥇Distinction)
- Shiying Cai, PublicVR: Virtual Reality Arcades in Chinese Shopping Malls, AY2021/22
- Jiayou Huang, BurnMyCalories: Comparing Workouts with Nintendo Switch and Virtual Reality, AY2021/22
- Jie Lin, An Exploratory Study Examining Culture Heritage Knowledge Retention When Using Augmented Reality Mobile Applications, AY2021/22 (🥇Distinction, 📝 Published in IEEE ISMAR 2022, CCF B)
- Ninigning Xu, Optimising CubeMuseum For Cultural Artefact Learning and Museum Gifting: A Participatory Design Approach, AY2021/22 (🥇Distinction, 📝 Published in IJHCI, SCI Q1, CCF B)
- Enhao Yang, Investigating User Acceptance of 360° Virtual Navigation, AY2021/22
Events and Exhibitions

UK-China Creative Industries Showcase
@ Shanghai, 2 December 2019
The event brought together leading academics, creative businesses and representatives from funding agencies from both China and UK, for the exploration of key opportunities and challenges to consolidate partnerships and future collaboration.
The NVIDIA Joint-Lab on Mixed Reality was invited to the event as one of the six representatives. I presented my system demos and experiment findings as part of our lab’s research highlights.

SPARK: The Science and Art of Creativity
@ Tai Kwun, Hong Kong, 18-20 January 2019
SPARK is a British Council Festival of Ideas. It celebrates the best of UK and HK creativity across the arts, sciences and education, and offers a platform for cultural exchange between the UK and Hong Kong.
The NVIDIA Joint-Lab on Mixed Reality was invited to the event and I was one of the exhibitors. During the event, my AR cube and hybrid VR and AR system were presented to the audience.

UK Research and Innovation (UKRI) Impact Festival
@ Beijing, 8 November 2018
The UKRI Impact Festival showcases innovative technologies, demonstrating the impact and breadth of research and innovation collaboration between the UK and China.
I was featured in the digital cultural heritage episode of the Inspiring Research documentary as a member of NVIDIA Joint-Lab (Video) and presented my research in the event.

UK-China GREAT Festival of Creativity
@ Shanghai, 2-4 March 2015
Co-organised by the UK Embassy, the China-British Business Council, the British Council and UK Trade & Investment, the festival showcases British innovation and creativity in various domains.
Sharing a stage with Prince William, Duke of Cambridge and Sir Tim Berners-Lee, I took part in a session on smart cities and delivered a speech with AR holograms (news links: CNEN)