Publications
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2026
2025
- ARTimeTravel: Understanding Spatial Changes in Heritage Sites Over Time through Web-Based Augmented Reality Serious GamesIn Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, Apr 2025
- HeyThere: Design and Evaluation of an Augmented Reality Multiplayer Social Game:In Proceedings of the 20th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, 2025
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- User Acceptance of 720^∘ Virtual Tour Systems for Online Museum Experiences: Effects of Immersion, Interaction, and Personal InnovativenessIn Interactive Media for Cultural Heritage, 2025
- NanyinVR: Gesture-based Immersive Virtual Reality Game for Enhancing Learning of Ancient Chinese Music and Instruments2025
2024
- Awkward or Acceptable? Understanding the Bystander Perspective on the Ubiquity of Cross Reality in Ambiguous Social SituationsIn 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Oct 2024
- Data Cubes in Hand: A Design Space of Tangible Cubes for Visualizing 3D Spatio-Temporal Data in Mixed RealityIn Proceedings of the CHI Conference on Human Factors in Computing Systems, May 2024
- Exploring the Effects of Spatial Constraints and Curvature for 3D Piloting in Virtual EnvironmentsIn 2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Oct 2024
- On Intent Inclusivity in Spontaneous Cross RealitiesIn 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Oct 2024
- ChemistryVR: Enhancing Educational Experiences through Virtual Chemistry Lab SimulationsIn SIGGRAPH Asia 2024 Educator’s Forum, Dec 2024
- User-Defined Gesture Interactions for VR Museums: An Elicitation StudyIn 2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Oct 2024
- Vanti: A Novel Interaction Design for Immersive VR Walking ToursIn 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Oct 2024
- Textual Information Presentation in Virtual Museums: Exploring Environment-, Object-, and User-based ApproachesIn 2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Oct 2024
- Enhancing Virtual Reality Experience: Cognitive Fulfilment’s Impact on Customer AttitudeIn International Conference on Entrepreneurship, Technology and Social Sciences 2024, 2024
- Towards Modelling Human Driving: Testing the Influence of Driving Mode and Distraction Types in a VR SimulatorIn Proceedings of the Twelveth International Symposium of Chinese CHI, 2024
- Digital Corpse Donator: A Caring Digital Burial ProcessIn Proceedings of the Twelveth International Symposium of Chinese CHI, 2024
- Eyes in the SkyIn Proceedings of the Twelveth International Symposium of Chinese CHI, 2024
2023
- A Study of Zooming, Interactive Lenses and Overview+Detail Techniques in Collaborative Map-based TasksIn 2023 IEEE 16th Pacific Visualization Symposium (PacificVis), Apr 2023
- Expanding Targets in Virtual Reality Environments: A Fitts’ Law StudyIn 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), Oct 2023
2022
- Student Engagement in Software Engineering Group Projects: An Action Research StudyIn Proceedings of the 2022 5th International Conference on Education Technology, Jun 2022
- ChemistryVR: Simulating Chemistry Experiments in Virtual LaboratoriesIn 2022 IEEE International Conference on Virtual Reality and Visualization (ICVRV), 2022
- Exploratory 3D Virtual Classrooms for Online Learning and TeachingIn 2022 IEEE International Conference on Virtual Reality and Visualization (ICVRV), 2022
2021
- Effect of Visual Cues on Pointing Tasks in Co-located Augmented Reality CollaborationIn Symposium on Spatial User Interaction, Nov 2021
2020
- Digital Campus with Virtual Reality: From Immersive Visualization to Interactive ExperienceIn CCSAT’20, 2020
2019
- Enhancing VR Experiential Learning through the Design of Embodied Interaction in a Shared Virtual Environment2019
2018
- A Comparison of the Capacities of VR and 360-Degree Video for Coordinating Memory in the Experience of Cultural HeritageIn 2018 3rd Digital Heritage International Congress (DigitalHERITAGE) Held Jointly with 2018 24th International Conference on Virtual Systems & Multimedia (VSMM 2018), Oct 2018